- Title
- From virtual to physical reality with paper folding
- Creator
- Bangay, Shaun D
- Subject
- To be catalogued
- Date
- 2000
- Type
- text
- Type
- article
- Identifier
- http://hdl.handle.net/10962/432669
- Identifier
- vital:72891
- Identifier
- https://doi.org/10.1016/S0925-7721(99)00048-6
- Description
- Objects in a virtual world can be converted into hardcopy by per-pendicular projection of each face onto a sheet of paper, cutting and gluing. Previously, use of this technique was restricted to a limited class of polyhedral objects. This paper extends this process to realis-tic virtual objects, with the traditional origami restriction of using only a single sheet of paper. A number of algorithms are explored to achieve this goal. The use of heuristics allows solutions to be found without exhaustive search of all possible layouts. Approaches to deal with pathological cases are described. The techniques have al-ready been successfully applied to a number of complex models, selected from a number of model archives on the Internet.
- Format
- 14 pages, pdf
- Language
- English
- Relation
- Computational Geometry, Bangay, S., 2000. From virtual to physical reality with paper folding. Computational Geometry, 15(1-3), pp.161-174, Computational Geometry volume 15 number 1-3 161 174 2000 0925-7721
- Rights
- Publisher
- Rights
- Use of this resource is governed by the terms and conditions of the Elsevier Terms and Conditions Statement (https://www.elsevier.com/legal/elsevier-website-terms-and-conditions)
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