- Title
- Super-realistic rendering using real-time tweening
- Creator
- Winnemöller, Holger, Bangay, Shaun D
- Subject
- To be catalogued
- Date
- 2001
- Type
- text
- Type
- article
- Identifier
- http://hdl.handle.net/10962/432810
- Identifier
- vital:72902
- Identifier
- https://citeseerx.ist.psu.edu/document?repid=rep1type=pdfoi=eec3809e91a26dbf991a37a3a6a4f1291ae4ec4d
- Description
- The realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.
- Format
- 9 pages, pdf
- Language
- English
- Relation
- South African Telecommunication Networks and Applications Conference, SATNAC, Winnemöller, H. and Bangay, S., 2001, January. Super-realistic rendering using real-time tweening. In South African Telecommunication Networks and Applications Conference, SATNAC, South African Telecommunication Networks and Applications Conference, SATNAC volume 2001 number 1 1 9 2001 Conference
- Rights
- Publisher
- Rights
- Use of this resource is governed by the terms and conditions of the Southern Africa Telecommunication Networks and Applications Conference (SA TNAC) Statement (https://www.satnac.org.za/)
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