Connection management applications for high-speed audio networking
- Authors: Sibanda, Phathisile
- Date: 2008 , 2008-03-12
- Subjects: Flash (Computer file) , Computer networks , Computer networks -- Management , Digital communications , Computer sound processing , Sound -- Recording and reproducing -- Digital techniques , Broadcast data systems , C# (Computer program language) , C++ (Computer program language) , ActionScript (Computer program language)
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4634 , http://hdl.handle.net/10962/d1006532 , Flash (Computer file) , Computer networks , Computer networks -- Management , Digital communications , Computer sound processing , Sound -- Recording and reproducing -- Digital techniques , Broadcast data systems , C# (Computer program language) , C++ (Computer program language) , ActionScript (Computer program language)
- Description: Traditionally, connection management applications (referred to as patchbays) for high-speed audio networking, are predominantly developed using third-generation languages such as C, C# and C++. Due to the rapid increase in distributed audio/video network usage in the world today, connection management applications that control signal routing over these networks have also evolved in complexity to accommodate more functionality. As the result, high-speed audio networking application developers require a tool that will enable them to develop complex connection management applications easily and within the shortest possible time. In addition, this tool should provide them with the reliability and flexibility required to develop applications controlling signal routing in networks carrying real-time data. High-speed audio networks are used for various purposes that include audio/video production and broadcasting. This investigation evaluates the possibility of using Adobe Flash Professional 8, using ActionScript 2.0, for developing connection management applications. Three patchbays, namely the Broadcast patchbay, the Project studio patchbay, and the Hospitality/Convention Centre patchbay were developed and tested for connection management in three sound installation networks, namely the Broadcast network, the Project studio network, and the Hospitality/Convention Centre network. Findings indicate that complex connection management applications can effectively be implemented using the Adobe Flash IDE and ActionScript 2.0.
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- Date Issued: 2008
- Authors: Sibanda, Phathisile
- Date: 2008 , 2008-03-12
- Subjects: Flash (Computer file) , Computer networks , Computer networks -- Management , Digital communications , Computer sound processing , Sound -- Recording and reproducing -- Digital techniques , Broadcast data systems , C# (Computer program language) , C++ (Computer program language) , ActionScript (Computer program language)
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4634 , http://hdl.handle.net/10962/d1006532 , Flash (Computer file) , Computer networks , Computer networks -- Management , Digital communications , Computer sound processing , Sound -- Recording and reproducing -- Digital techniques , Broadcast data systems , C# (Computer program language) , C++ (Computer program language) , ActionScript (Computer program language)
- Description: Traditionally, connection management applications (referred to as patchbays) for high-speed audio networking, are predominantly developed using third-generation languages such as C, C# and C++. Due to the rapid increase in distributed audio/video network usage in the world today, connection management applications that control signal routing over these networks have also evolved in complexity to accommodate more functionality. As the result, high-speed audio networking application developers require a tool that will enable them to develop complex connection management applications easily and within the shortest possible time. In addition, this tool should provide them with the reliability and flexibility required to develop applications controlling signal routing in networks carrying real-time data. High-speed audio networks are used for various purposes that include audio/video production and broadcasting. This investigation evaluates the possibility of using Adobe Flash Professional 8, using ActionScript 2.0, for developing connection management applications. Three patchbays, namely the Broadcast patchbay, the Project studio patchbay, and the Hospitality/Convention Centre patchbay were developed and tested for connection management in three sound installation networks, namely the Broadcast network, the Project studio network, and the Hospitality/Convention Centre network. Findings indicate that complex connection management applications can effectively be implemented using the Adobe Flash IDE and ActionScript 2.0.
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- Date Issued: 2008
Prototyping a peer-to-peer session initiation protocol user agent
- Authors: Tsietsi, Mosiuoa Jeremia
- Date: 2008 , 2008-03-10
- Subjects: Computer networks , Computer network protocols -- Standards , Data transmission systems -- Standards , Peer-to-peer architecture (Computer networks) , Computer network architectures
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4646 , http://hdl.handle.net/10962/d1006603 , Computer networks , Computer network protocols -- Standards , Data transmission systems -- Standards , Peer-to-peer architecture (Computer networks) , Computer network architectures
- Description: The Session Initiation Protocol (SIP) has in recent years become a popular protocol for the exchange of text, voice and video over IP networks. This thesis proposes the use of a class of structured peer to peer protocols - commonly known as Distributed Hash Tables (DHTs) - to provide a SIP overlay with services such as end-point location management and message relay, in the absence of traditional, centralised resources such as SIP proxies and registrars. A peer-to-peer layer named OverCord, which allows the interaction with any specific DHT protocol via the use of appropriate plug-ins, was designed, implemented and tested. This layer was then incorporated into a SIP user agent distributed by NIST (National Institute of Standards and Technology, USA). The modified user agent is capable of reliably establishing text, audio and video communication with similarly modified agents (peers) as well as conventional, centralized SIP overlays.
- Full Text:
- Date Issued: 2008
- Authors: Tsietsi, Mosiuoa Jeremia
- Date: 2008 , 2008-03-10
- Subjects: Computer networks , Computer network protocols -- Standards , Data transmission systems -- Standards , Peer-to-peer architecture (Computer networks) , Computer network architectures
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4646 , http://hdl.handle.net/10962/d1006603 , Computer networks , Computer network protocols -- Standards , Data transmission systems -- Standards , Peer-to-peer architecture (Computer networks) , Computer network architectures
- Description: The Session Initiation Protocol (SIP) has in recent years become a popular protocol for the exchange of text, voice and video over IP networks. This thesis proposes the use of a class of structured peer to peer protocols - commonly known as Distributed Hash Tables (DHTs) - to provide a SIP overlay with services such as end-point location management and message relay, in the absence of traditional, centralised resources such as SIP proxies and registrars. A peer-to-peer layer named OverCord, which allows the interaction with any specific DHT protocol via the use of appropriate plug-ins, was designed, implemented and tested. This layer was then incorporated into a SIP user agent distributed by NIST (National Institute of Standards and Technology, USA). The modified user agent is capable of reliably establishing text, audio and video communication with similarly modified agents (peers) as well as conventional, centralized SIP overlays.
- Full Text:
- Date Issued: 2008
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