- Title
- Geometric approximations towards free specular comic shading
- Creator
- Winnemöller, Holger, Bangay, Shaun D
- Subject
- To be catalogued
- Date
- 2002
- Type
- text
- Type
- article
- Identifier
- http://hdl.handle.net/10962/433453
- Identifier
- vital:72971
- Identifier
- https://doi.org/10.1111/1467-8659.00590
- Description
- We extend the standard solution to comic rendering with a comic‐style specular component. To minimise the computational overhead associated with this extension, we introduce two optimising approximations; the perspective correction angle and the vertex face‐orientation measure. Both of these optimisations are generally applicable, but they are especially well suited for applications where a physically correct lighting simulation is not required. Using our optimisations we achieve performances comparable to the standard solution. As our approximations favour large models, we even outperform the standard approach for models consisting of 10,000 triangles or more, which we can render exceeding 40 frames per second, including the specular component.
- Format
- 7 pages, pdf
- Language
- English
- Relation
- Computer Graphics Forum, Winnemöller, H. and Bangay, S., 2002, September. Geometric approximations towards free specular comic shading. In Computer Graphics Forum (Vol. 21, No. 3, pp. 309-316). Oxford, UK: Blackwell Publishing, Inc, Computer Graphics Forum volume 21 number 3 309 316 2002 1467-8659
- Rights
- Publisher
- Rights
- Use of this resource is governed by the terms and conditions of the Wiley Library Online Terms of Use Statement (https://onlinelibrary.wiley.com/terms-and-conditions)
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