Implementing the GrabCut segmentation technique as a plugin for the GIMP
- Marsh, Matthew, Bangay, Shaun D, Lobb, Adele
- Authors: Marsh, Matthew , Bangay, Shaun D , Lobb, Adele
- Date: 2006
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/433207 , vital:72951 , https://doi.org/10.1145/1108590.1108618
- Description: Image segmentation requires a segmentation tool that is fast and easy to use. The GIMP has built in segmentation tools, but under some circumstances these tools perform badly. "GrabCut" is an innovative segmentation technique that uses both region and boundary information in order to perform segmentation. Several variations on the "GrabCut" algorithm have been implemented as a plugin for the GIMP. The results obtained using "GrabCut" are comparable, and often better than the results of all the other built in segmentation tools.
- Full Text:
- Date Issued: 2006
- Authors: Marsh, Matthew , Bangay, Shaun D , Lobb, Adele
- Date: 2006
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/433207 , vital:72951 , https://doi.org/10.1145/1108590.1108618
- Description: Image segmentation requires a segmentation tool that is fast and easy to use. The GIMP has built in segmentation tools, but under some circumstances these tools perform badly. "GrabCut" is an innovative segmentation technique that uses both region and boundary information in order to perform segmentation. Several variations on the "GrabCut" algorithm have been implemented as a plugin for the GIMP. The results obtained using "GrabCut" are comparable, and often better than the results of all the other built in segmentation tools.
- Full Text:
- Date Issued: 2006
Modelling and rendering techniques for african hairstyles
- Patrick, Deborah, Bangay, Shaun D, Lobb, Adele
- Authors: Patrick, Deborah , Bangay, Shaun D , Lobb, Adele
- Date: 2004
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432905 , vital:72911 , https://doi.org/10.1145/1029949.1029971
- Description: We develop or enhance hair modelling and rendering techniques to produce three different forms of hair commonly found in African hairstyles. The forms of hair are natural curly hair, straightened hair, and braids or twists of hair. We use an implicit model, implemented as a series of textured layers to represent curly hair. Straightened hair is represented explicitly, and mod-elled by defining and replicating a few control hairs. Braids and twists are implemented as textured generalized cylinders. A synthesis of existing hair illumination models is used as a basis for an African hair illumination model. Parameter values to match African hair characteristics are discussed. A number of complete African hairstyles are shown, demonstrating that the techniques can be used to model and render African hair successfully.
- Full Text:
- Date Issued: 2004
- Authors: Patrick, Deborah , Bangay, Shaun D , Lobb, Adele
- Date: 2004
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432905 , vital:72911 , https://doi.org/10.1145/1029949.1029971
- Description: We develop or enhance hair modelling and rendering techniques to produce three different forms of hair commonly found in African hairstyles. The forms of hair are natural curly hair, straightened hair, and braids or twists of hair. We use an implicit model, implemented as a series of textured layers to represent curly hair. Straightened hair is represented explicitly, and mod-elled by defining and replicating a few control hairs. Braids and twists are implemented as textured generalized cylinders. A synthesis of existing hair illumination models is used as a basis for an African hair illumination model. Parameter values to match African hair characteristics are discussed. A number of complete African hairstyles are shown, demonstrating that the techniques can be used to model and render African hair successfully.
- Full Text:
- Date Issued: 2004
Realistic autonomous fish for virtual reality
- Lobb, Adele, Bangay, Shaun D
- Authors: Lobb, Adele , Bangay, Shaun D
- Date: 2003
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/433398 , vital:72967 , https://doi.org/10.1145/602330.602361
- Description: We create realistic autonomous fish for Virtual Reality systems. The fish are realistic in appearance, movement and behaviour: the swimming behaviour being non-scripted, within real time rendering.The form of the fish is procedurally created. The size and shape of the form are controlled by a number of variables which are stored in a simple ASCII file. This allows efficient creation of different fish at run time.The behaviour is obtained by implementing a flocking algorithm.
- Full Text:
- Date Issued: 2003
- Authors: Lobb, Adele , Bangay, Shaun D
- Date: 2003
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/433398 , vital:72967 , https://doi.org/10.1145/602330.602361
- Description: We create realistic autonomous fish for Virtual Reality systems. The fish are realistic in appearance, movement and behaviour: the swimming behaviour being non-scripted, within real time rendering.The form of the fish is procedurally created. The size and shape of the form are controlled by a number of variables which are stored in a simple ASCII file. This allows efficient creation of different fish at run time.The behaviour is obtained by implementing a flocking algorithm.
- Full Text:
- Date Issued: 2003
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