A generic virtual reality interaction system and its extensions using the common object request broker architecture (CORBA)
- Rorke, Michael, Bangay, Shaun D
- Authors: Rorke, Michael , Bangay, Shaun D
- Date: 1999
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432684 , vital:72892 , https://www.cs.ru.ac.za/research/Groups/vrsig/pastprojects/013interaction/paper03.pdf
- Description: The paper describes the design and implementation of an immersive Virtual Reality (VR) interaction system. The system aims to provide a flexible mechanism for programmers to implement interaction in their VR applications, making good use of all accepted practices in the field. The paper further describes how the system was extended to a multi-user system using the CORBA middleware layer.
- Full Text:
- Authors: Rorke, Michael , Bangay, Shaun D
- Date: 1999
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432684 , vital:72892 , https://www.cs.ru.ac.za/research/Groups/vrsig/pastprojects/013interaction/paper03.pdf
- Description: The paper describes the design and implementation of an immersive Virtual Reality (VR) interaction system. The system aims to provide a flexible mechanism for programmers to implement interaction in their VR applications, making good use of all accepted practices in the field. The paper further describes how the system was extended to a multi-user system using the CORBA middleware layer.
- Full Text:
The Virtual Remote Control-An Extensible, Virtual Reality, User Interface Device
- Rorke, Michael, Bangay, Shaun D
- Authors: Rorke, Michael , Bangay, Shaun D
- Date: 1999
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432743 , vital:72896 , https://www.cs.ru.ac.za/research/Groups/vrsig/pastprojects/013interaction/paper02.pdf
- Description: Immersive virtual reality (VR) places the user inside of the computing envi-ronment, blurring the distinction between the environment itself and the user interface to access that environment non-obvious. This lack of distinction between environment and interface makes it difficult to place menus and other interface elements where the user is both able to access them easily and where they do not obscure large parts of the users field of view. We propose a system called the 'Virtual Remote Control' (VRC). The VRC con-sists of a physical device (a small touchpad tracked using a Polhemus In-sideTrak magnetic tracker) which the user is able to hold and for which there is a representation in the virtual environment. The VRC is represented in the environment by a virtual menu. The user is able to make selections from the virtual menu by moving their finger around the touch pad part of the VRC and 'tapping' on the required action. Additionally, the user is able to select an object for the action to be applied on, by 'pointing' the representa-tion of the VRC at the object-as one would point a remote control at a Hi-fi of TV set.
- Full Text:
- Authors: Rorke, Michael , Bangay, Shaun D
- Date: 1999
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432743 , vital:72896 , https://www.cs.ru.ac.za/research/Groups/vrsig/pastprojects/013interaction/paper02.pdf
- Description: Immersive virtual reality (VR) places the user inside of the computing envi-ronment, blurring the distinction between the environment itself and the user interface to access that environment non-obvious. This lack of distinction between environment and interface makes it difficult to place menus and other interface elements where the user is both able to access them easily and where they do not obscure large parts of the users field of view. We propose a system called the 'Virtual Remote Control' (VRC). The VRC con-sists of a physical device (a small touchpad tracked using a Polhemus In-sideTrak magnetic tracker) which the user is able to hold and for which there is a representation in the virtual environment. The VRC is represented in the environment by a virtual menu. The user is able to make selections from the virtual menu by moving their finger around the touch pad part of the VRC and 'tapping' on the required action. Additionally, the user is able to select an object for the action to be applied on, by 'pointing' the representa-tion of the VRC at the object-as one would point a remote control at a Hi-fi of TV set.
- Full Text:
Virtual reality interaction techniques
- Rorke, Michael, Bangay, Shaun D, Wentworth, Peter E
- Authors: Rorke, Michael , Bangay, Shaun D , Wentworth, Peter E
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432756 , vital:72897 , https://citeseerx.ist.psu.edu/document?repid=rep1type=pdfdoi=d0b11136ef6d2701e15cdda896bc5bfd0786752e
- Description: This paper addresses the problems associated with interaction in immersive virtual reality and makes recommendations as to how best to deal with these problems, thereby producing a usable virtual reality interactive environment. Immersive virtual reality means that the users are immersed or contained inside the environment in which they are working. For example, they are able to turn their heads and look around, as well as use their bodies to control the system. The work in progress involves a study of various virtual reality input devices, some designed and implemented as part of the project. Additionally, the paper describes a simple framework for separation of the interaction and application parts of a virtual reality system in order to facilitate an object ori-ented approach to the implementation of the recommendations, and to the building of future virtual reality applications which incorporate these ideas.
- Full Text:
- Authors: Rorke, Michael , Bangay, Shaun D , Wentworth, Peter E
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432756 , vital:72897 , https://citeseerx.ist.psu.edu/document?repid=rep1type=pdfdoi=d0b11136ef6d2701e15cdda896bc5bfd0786752e
- Description: This paper addresses the problems associated with interaction in immersive virtual reality and makes recommendations as to how best to deal with these problems, thereby producing a usable virtual reality interactive environment. Immersive virtual reality means that the users are immersed or contained inside the environment in which they are working. For example, they are able to turn their heads and look around, as well as use their bodies to control the system. The work in progress involves a study of various virtual reality input devices, some designed and implemented as part of the project. Additionally, the paper describes a simple framework for separation of the interaction and application parts of a virtual reality system in order to facilitate an object ori-ented approach to the implementation of the recommendations, and to the building of future virtual reality applications which incorporate these ideas.
- Full Text:
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