An investigation into factors influencing immersion in interactive virtual reality environments
- Bangay, Shaun D, Preston, Louise
- Authors: Bangay, Shaun D , Preston, Louise
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432864 , vital:72908 , https://pubmed.ncbi.nlm.nih.gov/10350927/
- Description: Two interactive virtual reality environments were used to identify factors that may affect, or be affected by, the degree of immersion in a virtual world. In particular, the level of stress in a "swimming with dolphins" simulation is measured, as is the degree of simulator sickness resulting form a virtual roller coaster. Analysis of the results indicates that a relationship between the degree of immersion and the following factors: excitement, comfort, quality and age. The following factors are found to depend on the degree of immersion: simulator sickness, control, excitement and desire to repeat the experience.
- Full Text:
- Date Issued: 1998
- Authors: Bangay, Shaun D , Preston, Louise
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432864 , vital:72908 , https://pubmed.ncbi.nlm.nih.gov/10350927/
- Description: Two interactive virtual reality environments were used to identify factors that may affect, or be affected by, the degree of immersion in a virtual world. In particular, the level of stress in a "swimming with dolphins" simulation is measured, as is the degree of simulator sickness resulting form a virtual roller coaster. Analysis of the results indicates that a relationship between the degree of immersion and the following factors: excitement, comfort, quality and age. The following factors are found to depend on the degree of immersion: simulator sickness, control, excitement and desire to repeat the experience.
- Full Text:
- Date Issued: 1998
An Investigation into the feasibility of Human Facial Modeling
- Panagou, Sotcri, Bangay, Shaun D
- Authors: Panagou, Sotcri , Bangay, Shaun D
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432711 , vital:72894 , https://citeseerx.ist.psu.edu/document?repid=rep1ype=pdfoi=c305c27d16322208e0e6815ca261d61019a4cbd0
- Description: In this paper, virtual videoconferencing is investigated. The goal of the project is to develop a cheap, realistic yet real-time 3D face-modeling tool using a number of camera feeds. Bandwidth utilisation can then be minimised by transferring only the actual model (and subsequently, changes to the model) of the actor's face. Using a virtual reality system, reconstruction of a human face is performed and transmitted, thereby reducing bandwidth requirements. The modeling process is discussed, with results.
- Full Text:
- Date Issued: 1998
- Authors: Panagou, Sotcri , Bangay, Shaun D
- Date: 1998
- Subjects: To be catalogued
- Language: English
- Type: text , article
- Identifier: http://hdl.handle.net/10962/432711 , vital:72894 , https://citeseerx.ist.psu.edu/document?repid=rep1ype=pdfoi=c305c27d16322208e0e6815ca261d61019a4cbd0
- Description: In this paper, virtual videoconferencing is investigated. The goal of the project is to develop a cheap, realistic yet real-time 3D face-modeling tool using a number of camera feeds. Bandwidth utilisation can then be minimised by transferring only the actual model (and subsequently, changes to the model) of the actor's face. Using a virtual reality system, reconstruction of a human face is performed and transmitted, thereby reducing bandwidth requirements. The modeling process is discussed, with results.
- Full Text:
- Date Issued: 1998
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