Bluetooth audio and video streaming on the J2ME platform
- Authors: Sahd, Curtis Lee
- Date: 2011 , 2010-09-09
- Subjects: Bluetooth technology , Mobile communication systems , Communication -- Technological innovations , Communication -- Network analysis , Wireless communication systems , L2TP (Computer network protocol) , Computer network protocols , Streaming audio , Streaming video
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4633 , http://hdl.handle.net/10962/d1006521 , Bluetooth technology , Mobile communication systems , Communication -- Technological innovations , Communication -- Network analysis , Wireless communication systems , L2TP (Computer network protocol) , Computer network protocols , Streaming audio , Streaming video
- Description: With the increase in bandwidth, more widespread distribution of media, and increased capability of mobile devices, multimedia streaming has not only become feasible, but more economical in terms of space occupied by the media file and the costs involved in attaining it. Although much attention has been paid to peer to peer media streaming over the Internet using HTTP and RTSP, little research has focussed on the use of the Bluetooth protocol for streaming audio and video between mobile devices. This project investigates the feasibility of Bluetooth as a protocol for audio and video streaming between mobile phones using the J2ME platform, through the analysis of Bluetooth protocols, media formats, optimum packet sizes, and the effects of distance on transfer speed. A comparison was made between RFCOMM and L2CAP to determine which protocol could support the fastest transfer speed between two mobile devices. The L2CAP protocol proved to be the most suitable, providing average transfer rates of 136.17 KBps. Using this protocol a second experiment was undertaken to determine the most suitable media format for streaming in terms of: file size, bandwidth usage, quality, and ease of implementation. Out of the eight media formats investigated, the MP3 format provided the smallest file size, smallest bandwidth usage, best quality and highest ease of implementation. Another experiment was conducted to determine the optimum packet size for transfer between devices. A tradeoff was found between packet size and the quality of the sound file, with highest transfer rates being recorded with the MTU size of 668 bytes (136.58 KBps). The class of Bluetooth transmitter typically used in mobile devices (class 2) is considered a weak signal and is adversely affected by distance. As such, the final investigation that was undertaken was aimed at determining the effects of distance on audio streaming and playback. As can be expected, when devices were situated close to each other, the transfer speeds obtained were higher than when devices were far apart. Readings were taken at varying distances (1-15 metres), with erratic transfer speeds observed from 7 metres onwards. This research showed that audio streaming on the J2ME platform is feasible, however using the currently available class of Bluetooth transmitter, video streaming is not feasible. Video files were only playable once the entire media file had been transferred.
- Full Text:
- Authors: Sahd, Curtis Lee
- Date: 2011 , 2010-09-09
- Subjects: Bluetooth technology , Mobile communication systems , Communication -- Technological innovations , Communication -- Network analysis , Wireless communication systems , L2TP (Computer network protocol) , Computer network protocols , Streaming audio , Streaming video
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4633 , http://hdl.handle.net/10962/d1006521 , Bluetooth technology , Mobile communication systems , Communication -- Technological innovations , Communication -- Network analysis , Wireless communication systems , L2TP (Computer network protocol) , Computer network protocols , Streaming audio , Streaming video
- Description: With the increase in bandwidth, more widespread distribution of media, and increased capability of mobile devices, multimedia streaming has not only become feasible, but more economical in terms of space occupied by the media file and the costs involved in attaining it. Although much attention has been paid to peer to peer media streaming over the Internet using HTTP and RTSP, little research has focussed on the use of the Bluetooth protocol for streaming audio and video between mobile devices. This project investigates the feasibility of Bluetooth as a protocol for audio and video streaming between mobile phones using the J2ME platform, through the analysis of Bluetooth protocols, media formats, optimum packet sizes, and the effects of distance on transfer speed. A comparison was made between RFCOMM and L2CAP to determine which protocol could support the fastest transfer speed between two mobile devices. The L2CAP protocol proved to be the most suitable, providing average transfer rates of 136.17 KBps. Using this protocol a second experiment was undertaken to determine the most suitable media format for streaming in terms of: file size, bandwidth usage, quality, and ease of implementation. Out of the eight media formats investigated, the MP3 format provided the smallest file size, smallest bandwidth usage, best quality and highest ease of implementation. Another experiment was conducted to determine the optimum packet size for transfer between devices. A tradeoff was found between packet size and the quality of the sound file, with highest transfer rates being recorded with the MTU size of 668 bytes (136.58 KBps). The class of Bluetooth transmitter typically used in mobile devices (class 2) is considered a weak signal and is adversely affected by distance. As such, the final investigation that was undertaken was aimed at determining the effects of distance on audio streaming and playback. As can be expected, when devices were situated close to each other, the transfer speeds obtained were higher than when devices were far apart. Readings were taken at varying distances (1-15 metres), with erratic transfer speeds observed from 7 metres onwards. This research showed that audio streaming on the J2ME platform is feasible, however using the currently available class of Bluetooth transmitter, video streaming is not feasible. Video files were only playable once the entire media file had been transferred.
- Full Text:
A common analysis framework for simulated streaming-video networks
- Authors: Mulumba, Patrick
- Date: 2009
- Subjects: Computer networks -- Management , Streaming video , Mass media -- Technological innovations
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4590 , http://hdl.handle.net/10962/d1004828 , Computer networks -- Management , Streaming video , Mass media -- Technological innovations
- Description: Distributed media streaming has been driven by the combination of improved media compression techniques and an increase in the availability of bandwidth. This increase has lead to the development of various streaming distribution engines (systems/services), which currently provide the majority of the streaming media available throughout the Internet. This study aimed to analyse a range of existing commercial and open-source streaming media distribution engines, and classify them in such a way as to define a Common Analysis Framework for Simulated Streaming-Video Networks (CAFSS-Net). This common framework was used as the basis for a simulation tool intended to aid in the development and deployment of streaming media networks and predict the performance impacts of both network configuration changes, video features (scene complexity, resolution) and general scaling. CAFSS-Net consists of six components: the server, the client(s), the network simulator, the video publishing tools, the videos and the evaluation tool-set. Test scenarios are presented consisting of different network configurations, scales and external traffic specifications. From these test scenarios, results were obtained to determine interesting observations attained and to provide an overview of the different test specications for this study. From these results, an analysis of the system was performed, yielding relationships between the videos, the different bandwidths, the different measurement tools and the different components of CAFSS-Net. Based on the analysis of the results, the implications for CAFSS-Net highlighted different achievements and proposals for future work for the different components. CAFSS-Net was able to successfully integrate all of its components to evaluate the different streaming scenarios. The streaming server, client and video components accomplished their objectives. It is noted that although the video publishing tool was able to provide the necessary compression/decompression services, proposals for the implementation of alternative compression/decompression schemes could serve as a suitable extension. The network simulator and evaluation tool-set components were also successful, but future tests (particularly in low bandwidth scenarios) are suggested in order to further improve the accuracy of the framework as a whole. CAFSS-Net is especially successful with analysing high bandwidth connections with the results being similar to those of the physical network tests.
- Full Text:
- Authors: Mulumba, Patrick
- Date: 2009
- Subjects: Computer networks -- Management , Streaming video , Mass media -- Technological innovations
- Language: English
- Type: Thesis , Masters , MSc
- Identifier: vital:4590 , http://hdl.handle.net/10962/d1004828 , Computer networks -- Management , Streaming video , Mass media -- Technological innovations
- Description: Distributed media streaming has been driven by the combination of improved media compression techniques and an increase in the availability of bandwidth. This increase has lead to the development of various streaming distribution engines (systems/services), which currently provide the majority of the streaming media available throughout the Internet. This study aimed to analyse a range of existing commercial and open-source streaming media distribution engines, and classify them in such a way as to define a Common Analysis Framework for Simulated Streaming-Video Networks (CAFSS-Net). This common framework was used as the basis for a simulation tool intended to aid in the development and deployment of streaming media networks and predict the performance impacts of both network configuration changes, video features (scene complexity, resolution) and general scaling. CAFSS-Net consists of six components: the server, the client(s), the network simulator, the video publishing tools, the videos and the evaluation tool-set. Test scenarios are presented consisting of different network configurations, scales and external traffic specifications. From these test scenarios, results were obtained to determine interesting observations attained and to provide an overview of the different test specications for this study. From these results, an analysis of the system was performed, yielding relationships between the videos, the different bandwidths, the different measurement tools and the different components of CAFSS-Net. Based on the analysis of the results, the implications for CAFSS-Net highlighted different achievements and proposals for future work for the different components. CAFSS-Net was able to successfully integrate all of its components to evaluate the different streaming scenarios. The streaming server, client and video components accomplished their objectives. It is noted that although the video publishing tool was able to provide the necessary compression/decompression services, proposals for the implementation of alternative compression/decompression schemes could serve as a suitable extension. The network simulator and evaluation tool-set components were also successful, but future tests (particularly in low bandwidth scenarios) are suggested in order to further improve the accuracy of the framework as a whole. CAFSS-Net is especially successful with analysing high bandwidth connections with the results being similar to those of the physical network tests.
- Full Text:
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