- Title
- Virtual reality interaction techniques
- Creator
- Rorke, Michael, Bangay, Shaun D, Wentworth, Peter E
- Subject
- To be catalogued
- Date
- 1998
- Type
- text
- Type
- article
- Identifier
- http://hdl.handle.net/10962/432756
- Identifier
- vital:72897
- Identifier
- https://citeseerx.ist.psu.edu/document?repid=rep1type=pdfdoi=d0b11136ef6d2701e15cdda896bc5bfd0786752e
- Description
- This paper addresses the problems associated with interaction in immersive virtual reality and makes recommendations as to how best to deal with these problems, thereby producing a usable virtual reality interactive environment. Immersive virtual reality means that the users are immersed or contained inside the environment in which they are working. For example, they are able to turn their heads and look around, as well as use their bodies to control the system. The work in progress involves a study of various virtual reality input devices, some designed and implemented as part of the project. Additionally, the paper describes a simple framework for separation of the interaction and application parts of a virtual reality system in order to facilitate an object ori-ented approach to the implementation of the recommendations, and to the building of future virtual reality applications which incorporate these ideas.
- Format
- 6 pages, pdf
- Language
- English
- Relation
- Proceedings of the 1st Annual South African Telecommunication, Networks and Application Conference (SATNAC), Rorke, M., Bangay, S. and Wentworth, P., 1998, September. Virtual reality interaction techniques. In Proceedings of the 1st Annual South African Telecommunication, Networks and Application Conference (SATNAC) (pp. 526-532), Proceedings of the 1st Annual South African Telecommunication, Networks and Application Conference (SATNAC) volume 1998 number 1 526 532 1998 Conference
- Rights
- Publisher
- Rights
- Use of this resource is governed by the authors
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