It’s an African proverb: conceptualizing narratives through the use of African subject matter
- Authors: Chithambo, N'lamwai Luntha
- Date: 2023-10-13
- Subjects: Proverbs, African , Oral tradition Africa , Biography in art , Myth in art , Storytelling in art , Comic books, strips, etc. Themes, motives , Mental illness in art
- Language: English
- Type: Academic theses , Master's theses , text
- Identifier: http://hdl.handle.net/10962/425311 , vital:72228
- Description: The research by practice is made up of three points of interest that aim to incorporate storytelling into the work with reference to the comic book genre. These points of interest are: experiences of mental health issues from a young man’s perspective, a unique autobiographical experience unpacking the young man’s mental health struggle and African oral traditions. These three points of interest work towards the goal of using African subject matter to uncover and present a meaningful narrative of a young man dealing with mental health problems and his father figure’s ongoing sit-down conversation with him. This mini-thesis breaks down the different components of the research by practice and analyses each component while drawing from various theorists and artists. The mini-thesis also builds up to the idea of using original African subject matter (e.g. African oral traditions, specifically African objects, subjects, and locations) as a means of cultivating a locus of African identity in the comic book industry. The research by practice intersects with this mini-thesis in that it acts as an example of how I visualise African subject matter being used in the theorising and creation of comic books. , Thesis (MFA) -- Faculty of Humanities, Fine Art, 2023
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Storytelling through video game artworks – Twee kante van ’n storie
- Authors: Randall, Tasmin Tania
- Date: 2023-10-13
- Subjects: Colored people (South Africa) Ethnic identity , Colored people (South Africa) in art , Storytelling in art , Digital art , Browser game , Art Video games , Autoethnography , Stereotypes (Social psychology) in art , Discrimination based on hair texture , Swag
- Language: English
- Type: Academic theses , Master's theses , text
- Identifier: http://hdl.handle.net/10962/425355 , vital:72232
- Description: This mini-thesis serves as a supporting document for my Master of Fine Art (MFA) exhibition, ‘Twee Kante van ‘n Storie’. The exhibition explores my culture and experiences as a ‘Coloured’ woman in Makhanda through storytelling. I use the term ‘Coloured’ with quotation marks to remain respectful to those who do not wish to reclaim the term. My minithesis analyses how video games as artworks can be a mode of storytelling and can encourage sociocultural awareness. In my research, I use storytelling as a tool and autoethnography as a methodology to both discuss and influence my practice. For my MFA installation, I have created a digital interactive website that uses the same language as a video game. Throughout my process, I have used two video games, That Dragon Cancer and Boet Fighter, as case studies, in order to help the building and creation of my autoethnographic art video game. My art video game explores my experiences of my culture and living in a small town. Through the creation of four fictionalised characters, which are loosely based on true life experiences and first-hand observations, I can reveal and unpack cultural experiences and biases that I have observed over the years. Each character in the game grapples with one of three prominent themes; stereotypes, ‘swagger’ and texturism. Furthermore, through using autoethnography as a methodology and the researcher as the phenomenon (Ellis, 2004: 45). This study contributes to the gap in ‘Coloured’ cultural diversities that exist outside the lens of the Western Cape experience. This is a perspective not commonly found within academia. , Thesis (MFA) -- Faculty of Humanities, Fine Art, 2023
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