- Title
- Simulating crowd phenomena in african markets
- Creator
- Tasse, Flora P, Glass, Kevin R, Bangay, Shaun D
- Subject
- To be catalogued
- Date
- 2009
- Type
- text
- Type
- article
- Identifier
- http://hdl.handle.net/10962/433285
- Identifier
- vital:72959
- Identifier
- https://doi.org/10.1145/1503454.1503463
- Description
- Crowd simulation is an important feature in the computer graphics field. Typical implementations simulate battle scenes, emergency situations, safety issues or add content to virtual environments. The problem stated in this paper falls in the last category. We present a crowd simulation behavioural model which allows us to simulate identified phenomena in popular local African markets such as narrow street flows and crowd formation around street performances. We propose a three-tier architecture model enable to produce intentions, perform path planning and control movement. We demonstrate that this approach produces the desired behaviour associated with crowds in an African market, which includes navigation, flow formation and circle creation.
- Format
- 5 pages, pdf
- Language
- English
- Relation
- Proceedings of the 6th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, Tasse, F.P., Glass, K. and Bangay, S., 2009, February. Simulating crowd phenomena in african markets. In Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (pp. 47-52), Proceedings of the 6th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa volume 2009 number 1 47 52 2009 978-1-60558-428-7
- Rights
- Publisher
- Rights
- Use of this resource is governed by the terms and conditions of the ACM Digital Library Statement (https://libraries.acm.org/digital-library/policies#anchor3)
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